Core Concepts

The focus of Quest is simplicity and adaptability, a heavy focus is put onto character specialisation rather than characters ascending in power levels, higher level characters will be a bit tougher and more likely to succeed checks but for the most part will have more tools in their arsenal to approach situations, think more about who your character (character's) is (are) and their skillset and how they'd fit into the story. Before getting into any additional details let's go through a few of the core gameplay concepts.

There's a couple of things to keep in mind when playing Quest as a game system:


 * These rules are less set in stone and more suggestions, feel free to tweak any systems or details to fit your game better, remove or add new stats and talents, change the size of the dice up or down and generally have fun with it
 * The system isn't designed around perfectly balanced competitive gaming and is more focused on the story and the characters within it, not every character is going to be a min-maxed powerhouse
 * The central objective is to have fun, if your group doesn't enjoy something or find it slows stuff down feel free to change it (see the first suggestion)

Checks
Checks represent an action within the world, each character has a set number of dice to use in a given turn (referred to as an action pool) and these dice are rolled against a difficulty value called a Target Value or TV for short, these target values are often derived from character abilities but can come from other sources. Different types of checks vary in the effects of the results but the common effects are as follows:


 * Any dice that rolls less than the TV is a success and scores a 'hit'
 * Any dice that rolls greater than the TV is a fail and scores a 'miss' (for the most part these aren't important)
 * Any dice that rolls equal to the TV is a critical success and the character who made the roll may trigger 1 Critical Effect or CE per critical success rolled, these vary between checks, unless stated otherwise any check has the following available CE: Score two hit's

Different types of checks have different requirements for success. More details on checks can be found here